Entry tags:
the games: app
OUT of CHARACTER
Name: Jo
Other characters: Anna, Porrim, Oceana
IN CHARACTER
Name: First Lieutenant Aldo Raine
Alias: Aldo the Apache
Fandom: Inglourious Basterds
Canon point/AU: Post-movie
Journal:
100scalps
PB: Aldo is played by Brad Pitt
Age: Unspecified, but I would place him in his mid-to-late thirties.
History: Not a whole lot is known about Aldo--he gives a few personal details in the film, but not much more. He is from Maynardville, Tennessee, and has a past as a moonshiner before the war. This is, we assume, the origin of the nasty-looking scar on his neck; it is hinted in the script that he survived an attempted lynching. He is also a direct descendent--or so he claims--of Jim Bridger, an American mountain man, along with some purportedly Native American ancestry. At some point, he enlists in the US Army, and is given a commission as a First Lieutenant. He is part of the "Black Devils," the 1st Special Service Force, and at the beginning of the movie, Aldo has assembled a team of Jewish-American soldiers whose sole task is to ambush Nazi squadrons and gain intelligence--the Basterds.
The plot of the movie, which fills in his history up to his canon point, is detailed here.
Presentation: Outwardly, Aldo presents himself as a very simple, meat-and-potatoes, rough-and-tumble man. He has basic needs just like any other--a snuff of tobacco, simple rations, and his trusty dagger at his side. He does not flinch away from violence, but rather encourages it where he feels it is justified. And he fucking hates Nazis. What exactly it is that drives this hatred is left to the imagination, but it's clear he has some sort of moral compass that makes the actions of Hitler and his forces unforgivable in Aldo's eyes. He doesn't take shit from anyone; even under capture by SS officers, he's feisty--he's not at all defeated. He headbutts Colonel Landa in the face even with a bag over his head. He won't admit defeat until he's being lowered into his grave, that much is clear.
As a Lieutenant and a leader, Raine is extremely blunt and doesn't mince words. He doesn't skirt around difficult issues and he doesn't take any shit. He makes it clear from the very beginning of his mission with the Basterds that he wants one hundred Nazi scalps from each and every last one of them, and he won't accept anything less. He's a hardass, certainly, with rigorous expectations, but he doesn't have a stick shoved up his ass, that's clear. He laughs and jokes around with his men, and even during an interrogation, he's got a sense of humor about it. A humanity about him. He's not an unreasonable man, but he does what he has to in order to get his job done correctly.
Motivations: As stated above, it's clear that Aldo has a moral compass, one that guides him pretty strongly. Simply put, he's an American--he is very motivated by the concept of freedom. He enjoys his own freedoms immensely, and is firm in his belief that a man should be able to make his way in life through whatever means necessary. To him, that happens to mean many things, including but not limited to bootlegging moonshine whiskey and enlisting in the US Army to protect the freedom of others. Although he himself is not Jewish, he clearly is motivated by the plight of Jews and other oppressed minorities in Europe, which leads him to form the Basterds and seek out revenge on the Nazis one scalp at a time. Those other people don't have the freedom that they should, and that seems to be motivation enough.
He's cunning--he knows how to formulate a plan, and he's a quick thinker. He's always one step ahead of his captives, and steers the conversation accordingly with clever threats and just the right amount of good-guy demeanor. But he also has a humane side--swastika-carving or no. He's willing to negotiate with a young Nazi private who has just become a father, for the life of his ally. Aldo might have gone in guns blazing and taken out the soldier himself, eliminating the need for negotiation, but instead he can see the value in allowing a child to grow up with a father, and agrees to a deal. Even if it doesn't ultimately work out well for both parties, Aldo seems satisfied that he at least made an attempt to be rational and humane about things.
Aldo isn't a sentimental man by any means--quite the opposite. He is gruff, and suspicious, not much of a conversationalist or an actor, for that matter. Not paranoid, but just wary enough that he can keep himself out of too many sticky situations. He's not afraid to get into a little trouble, if that's what gets the job done. He's a bit ruthless, too, in his tactics--unafraid to stick a finger in a bullet wound if that's what gets the truth out of someone. Unafraid to verbally abuse a Nazi soldier into giving up intelligence, but in equal measure unafraid to be reasonable. It's what makes him an effective leader, and what's kept him alive through the war.
Setting: Aldo is a soldier, and as such very accustomed to violence. That part, he won't have a problem with. What he will have a major problem with, and likely kick up a fuss over, is the whole being-held-against-his-will and being expected to murder kids part. He's not an idiot, however--he will likely play along once he gets over his initial anger and upset, playing the game the way he needs to in order to get by. He's a survivor, after all.
SAMPLES
First Person Thread:
[Aldo the Apache sits straight upright, and swears very loudly. It's more apt to describe it as a stream of curses, lots of 'fucks' and 'shits' and 'god damn pecker-suckin' sons of bitches' going on here. Eventually, he goes quiet, dragging a hand down his weathered face.]
...S'pose you'll be wantin' me to talk all about my feelin's and shit. An' as much as that sounds like a got-damn hoe-down compared to the shit I been through, the fact of the matter is--I ain't gonna tell you nothin' about my feelings.
[He goes stubbornly silent, glaring down at the device at his side. This...this is not fun for him. He doesn't want to be cooped up in this little hell-hole of a room, talking into some kind of damn telephone with nobody on the other end. So eventually, the Lieutenant heaves a very deep and world-weary sigh.]
Y'know what, guess I do feel like talkin'. Some son-bitch knifed me in the back like a fuckin' coward. You wanna know how that makes me feel?
[There's nobody around to see it, but there's a rather dangerous glint in Aldo's steely blue eyes.]
Makes me feel like takin' a scalp or two, truth be told. Any volunteers, or you gonna let me the fuck outta here?
Prose:
'Bewildered' does not begin to describe how Aldo is feeling right now.
One minute he's preparing to head the fuck back home from France, the war won at his hand and his job done. The next minute, he's been--zapped into this fucking carnival of a place like something out of an Orson Welles radio drama, and he's standing in front of these assholes, being told that he needs to demonstrate.
He's not a quiet man; he does a lot of swearing as he's marched into the room, struggling mightily against the Peacekeeper on either side, suggesting heavily that both of them have intimate knowledge of each others' genitalia. But he's deposited into the center of the room and left there, and defiantly, he lifts his chin to address the Gamemakers up above, before taking stock of the room around him. No guns; and there's something about the way the air shimmers in front of them all like the glisten of heat on a summer street that suggests they're feeling pretty safe up there.
"You fuckers want a show? Well I ain't no got-damn monkey, too bad for you. You want me to kiss some asses, I ain't your man."
He siezes a long, curved knife from one of the racks, turning it over in his hand, adjusting his grip until it feels right in his hand. It's not his knife, but it'll do. There's a row of practice dummies, and ruthlessly, Aldo turns to them. He's feeling pretty aggressive right now, like a goddamn caged tiger, and even though the last thing he wants to do is oblige these gentlemen, he's pretty alright with taking out some of his anger, his frustration, on some inanimate objects. He goes to work on the dummies, ruthlessly slitting each one's throat, dancing in front of them with the knife slashing out efficiently and accurately: a stab to the chest, a cut-off hang, a slit belly. They're not real people, there are no scalps to be had, but still he dismembers each one with ruthless efficiency. He stands back to admire his handiwork, chest heaving with adrenaline and rage and sheer goddamn indignance. There are dummy parts all over the floor, a sheen of sweat on his face, and Aldo drops the knife, stalking toward the exit with his middle finger raised to the Gamemakers behind him.
What is your character scored: Based on his training, history, and skills, I would place Aldo at a 9 or a 10. He is a trained soldier, an Army Lieutenant who commands a squadron of men, and has most certainly killed before. Familiar with both a gun and a knife, it's also hinted and shown that he has hand-to-hand combat experience, in some measure. He's resilient, having survived an attempted hanging, and doesn't seem to flinch away from violence--he happily and unflinchingly carves Swastikas into the few Nazi soldiers he allows to go free--the rest are killed mercilessly by him and his men and scalped. The fact that he demands those scalps suggests a slight sadistic streak, however morally driven that may be. He is only shown killing one man in his canon, but he does so without a second thought, almost casually shooting a soldier in the head. Mentally, he doesn't appear to have any issues, shown as very level-headed with some sort of moral compass, and a fearless-leader type of man. His likeability, however, puts a damper on things--he isn't the sort of man to pander to a crowd. Mostly he just wants to be left alone.
Token: Aldo's token will be a small pin, the insignia of the 1st Special Service Force. It consists of two crossed golden arrows 3/4" in height and 1 3/8" in width.
Name: Jo
Other characters: Anna, Porrim, Oceana
IN CHARACTER
Name: First Lieutenant Aldo Raine
Alias: Aldo the Apache
Fandom: Inglourious Basterds
Canon point/AU: Post-movie
Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
PB: Aldo is played by Brad Pitt
Age: Unspecified, but I would place him in his mid-to-late thirties.
History: Not a whole lot is known about Aldo--he gives a few personal details in the film, but not much more. He is from Maynardville, Tennessee, and has a past as a moonshiner before the war. This is, we assume, the origin of the nasty-looking scar on his neck; it is hinted in the script that he survived an attempted lynching. He is also a direct descendent--or so he claims--of Jim Bridger, an American mountain man, along with some purportedly Native American ancestry. At some point, he enlists in the US Army, and is given a commission as a First Lieutenant. He is part of the "Black Devils," the 1st Special Service Force, and at the beginning of the movie, Aldo has assembled a team of Jewish-American soldiers whose sole task is to ambush Nazi squadrons and gain intelligence--the Basterds.
The plot of the movie, which fills in his history up to his canon point, is detailed here.
Presentation: Outwardly, Aldo presents himself as a very simple, meat-and-potatoes, rough-and-tumble man. He has basic needs just like any other--a snuff of tobacco, simple rations, and his trusty dagger at his side. He does not flinch away from violence, but rather encourages it where he feels it is justified. And he fucking hates Nazis. What exactly it is that drives this hatred is left to the imagination, but it's clear he has some sort of moral compass that makes the actions of Hitler and his forces unforgivable in Aldo's eyes. He doesn't take shit from anyone; even under capture by SS officers, he's feisty--he's not at all defeated. He headbutts Colonel Landa in the face even with a bag over his head. He won't admit defeat until he's being lowered into his grave, that much is clear.
As a Lieutenant and a leader, Raine is extremely blunt and doesn't mince words. He doesn't skirt around difficult issues and he doesn't take any shit. He makes it clear from the very beginning of his mission with the Basterds that he wants one hundred Nazi scalps from each and every last one of them, and he won't accept anything less. He's a hardass, certainly, with rigorous expectations, but he doesn't have a stick shoved up his ass, that's clear. He laughs and jokes around with his men, and even during an interrogation, he's got a sense of humor about it. A humanity about him. He's not an unreasonable man, but he does what he has to in order to get his job done correctly.
Motivations: As stated above, it's clear that Aldo has a moral compass, one that guides him pretty strongly. Simply put, he's an American--he is very motivated by the concept of freedom. He enjoys his own freedoms immensely, and is firm in his belief that a man should be able to make his way in life through whatever means necessary. To him, that happens to mean many things, including but not limited to bootlegging moonshine whiskey and enlisting in the US Army to protect the freedom of others. Although he himself is not Jewish, he clearly is motivated by the plight of Jews and other oppressed minorities in Europe, which leads him to form the Basterds and seek out revenge on the Nazis one scalp at a time. Those other people don't have the freedom that they should, and that seems to be motivation enough.
He's cunning--he knows how to formulate a plan, and he's a quick thinker. He's always one step ahead of his captives, and steers the conversation accordingly with clever threats and just the right amount of good-guy demeanor. But he also has a humane side--swastika-carving or no. He's willing to negotiate with a young Nazi private who has just become a father, for the life of his ally. Aldo might have gone in guns blazing and taken out the soldier himself, eliminating the need for negotiation, but instead he can see the value in allowing a child to grow up with a father, and agrees to a deal. Even if it doesn't ultimately work out well for both parties, Aldo seems satisfied that he at least made an attempt to be rational and humane about things.
Aldo isn't a sentimental man by any means--quite the opposite. He is gruff, and suspicious, not much of a conversationalist or an actor, for that matter. Not paranoid, but just wary enough that he can keep himself out of too many sticky situations. He's not afraid to get into a little trouble, if that's what gets the job done. He's a bit ruthless, too, in his tactics--unafraid to stick a finger in a bullet wound if that's what gets the truth out of someone. Unafraid to verbally abuse a Nazi soldier into giving up intelligence, but in equal measure unafraid to be reasonable. It's what makes him an effective leader, and what's kept him alive through the war.
Setting: Aldo is a soldier, and as such very accustomed to violence. That part, he won't have a problem with. What he will have a major problem with, and likely kick up a fuss over, is the whole being-held-against-his-will and being expected to murder kids part. He's not an idiot, however--he will likely play along once he gets over his initial anger and upset, playing the game the way he needs to in order to get by. He's a survivor, after all.
SAMPLES
First Person Thread:
[Aldo the Apache sits straight upright, and swears very loudly. It's more apt to describe it as a stream of curses, lots of 'fucks' and 'shits' and 'god damn pecker-suckin' sons of bitches' going on here. Eventually, he goes quiet, dragging a hand down his weathered face.]
...S'pose you'll be wantin' me to talk all about my feelin's and shit. An' as much as that sounds like a got-damn hoe-down compared to the shit I been through, the fact of the matter is--I ain't gonna tell you nothin' about my feelings.
[He goes stubbornly silent, glaring down at the device at his side. This...this is not fun for him. He doesn't want to be cooped up in this little hell-hole of a room, talking into some kind of damn telephone with nobody on the other end. So eventually, the Lieutenant heaves a very deep and world-weary sigh.]
Y'know what, guess I do feel like talkin'. Some son-bitch knifed me in the back like a fuckin' coward. You wanna know how that makes me feel?
[There's nobody around to see it, but there's a rather dangerous glint in Aldo's steely blue eyes.]
Makes me feel like takin' a scalp or two, truth be told. Any volunteers, or you gonna let me the fuck outta here?
Prose:
'Bewildered' does not begin to describe how Aldo is feeling right now.
One minute he's preparing to head the fuck back home from France, the war won at his hand and his job done. The next minute, he's been--zapped into this fucking carnival of a place like something out of an Orson Welles radio drama, and he's standing in front of these assholes, being told that he needs to demonstrate.
He's not a quiet man; he does a lot of swearing as he's marched into the room, struggling mightily against the Peacekeeper on either side, suggesting heavily that both of them have intimate knowledge of each others' genitalia. But he's deposited into the center of the room and left there, and defiantly, he lifts his chin to address the Gamemakers up above, before taking stock of the room around him. No guns; and there's something about the way the air shimmers in front of them all like the glisten of heat on a summer street that suggests they're feeling pretty safe up there.
"You fuckers want a show? Well I ain't no got-damn monkey, too bad for you. You want me to kiss some asses, I ain't your man."
He siezes a long, curved knife from one of the racks, turning it over in his hand, adjusting his grip until it feels right in his hand. It's not his knife, but it'll do. There's a row of practice dummies, and ruthlessly, Aldo turns to them. He's feeling pretty aggressive right now, like a goddamn caged tiger, and even though the last thing he wants to do is oblige these gentlemen, he's pretty alright with taking out some of his anger, his frustration, on some inanimate objects. He goes to work on the dummies, ruthlessly slitting each one's throat, dancing in front of them with the knife slashing out efficiently and accurately: a stab to the chest, a cut-off hang, a slit belly. They're not real people, there are no scalps to be had, but still he dismembers each one with ruthless efficiency. He stands back to admire his handiwork, chest heaving with adrenaline and rage and sheer goddamn indignance. There are dummy parts all over the floor, a sheen of sweat on his face, and Aldo drops the knife, stalking toward the exit with his middle finger raised to the Gamemakers behind him.
What is your character scored: Based on his training, history, and skills, I would place Aldo at a 9 or a 10. He is a trained soldier, an Army Lieutenant who commands a squadron of men, and has most certainly killed before. Familiar with both a gun and a knife, it's also hinted and shown that he has hand-to-hand combat experience, in some measure. He's resilient, having survived an attempted hanging, and doesn't seem to flinch away from violence--he happily and unflinchingly carves Swastikas into the few Nazi soldiers he allows to go free--the rest are killed mercilessly by him and his men and scalped. The fact that he demands those scalps suggests a slight sadistic streak, however morally driven that may be. He is only shown killing one man in his canon, but he does so without a second thought, almost casually shooting a soldier in the head. Mentally, he doesn't appear to have any issues, shown as very level-headed with some sort of moral compass, and a fearless-leader type of man. His likeability, however, puts a damper on things--he isn't the sort of man to pander to a crowd. Mostly he just wants to be left alone.
Token: Aldo's token will be a small pin, the insignia of the 1st Special Service Force. It consists of two crossed golden arrows 3/4" in height and 1 3/8" in width.